The Science and Technology of Ben Franklin
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In Innovators: The Stories Behind the People Who Shaped the World with 25 Projects, readers ages 9 to 12 learn about the people behind some of the products, processes, and improvements that produce the reality in which we live. Encourages readers to connect historic innovations to current products and processes. Enrichment activities integrate STEAM skills$8.45 - $11.45
Dorothy Vaughan, Computer Scientist
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Cool Women Who Code
Do you listen to music with an MP3 player or read books on a tablet? Do you play multiplayer video games with people on the other side of the world? Do you have a robot cleaning your kitchen? Maybe not yet, but someday! In Technology: Cool Women Who Code, kids in grades four through six learn$9.95 - $19.95
Robotics Engineering with Hands-On Makerspace Activities
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Praise for other titles by Alicia Klepeis:
Gutsy Girls Go for Science: Astronauts
The Children’s Book Review
“The books in this series are excellent primary resources and would be worthwhile additions to not only the personal library for future scientists but for classroom libraries as well.”
Explore Makerspace With 25 Science Projects
“. . . author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology. The book is intended for children ages 7–10, although older students might well extend the scope of the activities well past the basics presented in each chapter.” Click to read more.
The Renaissance Inventors: With History Projects for Kids
“The Renaissance Inventors by Alicia Z. Klepeis is one in the new series “The Renaissance for Kids.” Each chapter is devoted to an inventor: Gutenberg, Alberti, da Vinci, and Mercator. Sidebars, well chosen illustrations and photos, along with a variety of boxes (Fast Facts, Wonder Why?, Words of Wonder, Connect, History’s Mysteries, and more) combine with 10 hands-on projects to make this an unforgettable read! Other titles are: “Artists,” “Explorers,” and “Thinkers”! Have fun with all four!”
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Download a free activity from this book!Download a free activity from this book!
Detailed Book Description
Inventor. Scientist. Diplomat. Printer. Benjamin Franklin was a very curious person, which led to lots of different roles during his lifetime.
In The Science and Technology of Ben Franklin, readers ages 9 through 12 explore the life of one of Colonial America’s most fascinating citizens. They discover what it might have been like to be a young person during the eighteenth century, when work and entertainment looked much different from today. Kids confront the same questions Franklin asked and follow him on a curiosity journey that lasted his entire life as a scientific pioneer in Colonial America. Through hands-on STEM activities, essential questions, text-to-world connections, and links to online resources, kids zoom in for a closer look into Ben Franklin’s world.
Try these hands-on engineering projects!
- Design an unbreakable package
- Test different types of insulating material
- Build a prototype of a new kind of lamp
- Make and test a Leyden jar
TABLE OF CONTENTS
Meet Benjamin Franklin
The Science of Spare Time
Heat & Light
Zap: It’s Electric!
Home is Where Design Happens
Mailings & Maps