
Innovators: The Stories Behind the People Who Shaped the World with 25 Projects
- Encourages readers to connect historic innovations to current products and processes.
- Enrichment activities integrate STEAM skills and encourage readers to engage in the material at a practical level.
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$14.95 - $19.95Reviews
Dig Magazine
"Innovators: The Stories Behind the People Who Shaped the World, is a great addition to the Build It Yourself series. Among the chapters are: The Medical World, Happiest at Home, Hands-On Technology, and Innovative Accidents. The 25 projects include: make a fossil, make a solar oven, and build your own maglev. Have fun!"
National Science Teachers Association Recommends
"Innovators is a magnificent compilation of vignettes about creative and critical thinkers who have contributed to solving problems and improving existing products or processes... Innovators is a wonderful book. It is engaging, readable, and full of relevant information about important inventions and innovations and the context behind them. Readers will appreciate focus on equity of gender and race among the innovators throughout the book. This book does not contain glossy color photographs, but has cartoon style illustrations throughout. Innovators would be useful for teaching science or STEM classes, for background reading in classes, or can be read and used at home just because it is such an engaging book. As a fifth grade science teacher, I highly recommend getting a copy for any third to sixth grade classroom." Read the complete review online.
Learning Magazine
"What do Google and chocolate chip cookies have in common? Both were created by innovators! Learn about the people and products that have changed the world; then get your students innovating with 25 STEAM projects."
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Detailed Book Description
In Innovators: The Stories Behind the People Who Shaped the World with 25 Projects, readers ages 9 to 12 learn about the people behind some of the products, processes, and improvements that produce the reality in which we live.
- Encourages readers to connect historic innovations to current products and processes.
- Enrichment activities integrate STEAM skills and encourage readers to engage in the material at a practical level.
Hardcover, $11.45 9781619305168 |
Paperback, $8.45 9781619305205 |
TABLE OF CONTENTS
Timeline
Introduction
Inventors and Innovators
Chapter 1
The Medical World
Chapter 2
Solving Problems With Science
Chapter 3
Happiest at Home
Chapter 4
Engineering New Solutions
Chapter 5
Hands-On Technology
Chapter 6
Innovative Accidents
Glossary
Metric Conversions
Resources
Essential Questions
Index