Explore Makerspace! With 25 Great Projects
With 25 Science Projects for Kids
What do you think of when you hear the word “robot?” Real robots might look different from what you imagine! In Robotics: With 25 Science Projects for Kidslearn about robots past and present and discover the programming and mechanics that make them work. Essential questions, fun facts, and hands-on STEM experiments make this book a$14.95 - $19.95
The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids
You might think that nailing a three-pointer is just luck, but there are many forces at work that determine if you’ve made a game-winning shot. In Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids, readers ages 10 to 15 learn why projectiles follow the paths$17.95 - $22.95
With 25 Science Projects for Kids
Look up, up, up! How do skyscrapers get so tall? Skyscrapers are amazing feats of engineering that kids (and adults!) find fascinating. How do they get so high? How do they stay standing? Who is involved in designing and building these gravity-defying structures? In Skyscrapers! With 25 Science Projects for Kids, children ages 7 to 10 learn$14.95 - $19.95
Cool Women Who Fly
Being a pilot means having technical expertise, persistence, and lots of courage! In Aviation: Cool Women Who Fly, readers ages 9-12 meet three women who are working in aviation and discover what it takes to fly high in this challenging field.$9.95 - $19.95
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Download a free activity from this book!Download a free activity from this book!
Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?