Explore Makerspace! With 25 Great Projects
With 25 Science Projects for Kids
Moles, beavers, rabbits . . . these animals burrow tunnels in the ground every day! What other kind of creature makes tunnels? Humans! In Tunnels! With 25 Science Projects for Kids, children ages 7 to 10 explore the fascinating world of passageways beneath the ground, dug deep within the earth through soil and rock. But why dig$14.95 - $19.95
With 25 Science Projects for Kids
Look up, up, up! How do skyscrapers get so tall? Skyscrapers are amazing feats of engineering that kids (and adults!) find fascinating. How do they get so high? How do they stay standing? Who is involved in designing and building these gravity-defying structures? In Skyscrapers! With 25 Science Projects for Kids, children ages 7 to 10 learn$14.95 - $19.95
Bonnie Dunbar, Astronaut
In Space Adventurer: Bonnie Dunbar, Astronaut, readers ages 5 to 8 meet a girl who went from working hard on her family’s farm to traveling into space aboard NASA’s space shuttle Challenger! Age-appropriate vocabulary, detailed illustrations, simple STEM projects such as drawing a scene from another planet, and a glossary all support foundational learning. Perfect for beginner readers or as a read aloud$9.95 - $16.95
Cool Women Who Design Structures
Architecture is everywhere! What style building do you live in? Is it a skyscraper, a Victorian home, or a modern building? In Architecture: Cool Women Who Design Structures, readers ages 9 to 12 examine the stories of women who are today designing the houses, schools, museums, and public spaces where we spend our time.$9.99 - $19.99
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?