Explore Makerspace! With 25 Great Projects
Robotics Engineering with Hands-On Makerspace Activities
Robots are everywhere! In Bots! Robotics Engineering with Makerspace Activities for Kids, middle schoolers learn about these devices that vacuum our houses, work in our factories, help us learn at school, sample rocks from other planets, and even bring back images from the bottom of the ocean. In Bots! you can find hands-on STEM activities,$17.95 - $22.95
With 25 Science Projects for Kids
Getting from one place to another sounds easy if you are on a straight piece of land, but what if you have to get over—or under—a body of water or a deep gorge? Build a Bridge! Bridges! With 25 Science Projects for Kids introduces readers ages 7 to 10 to the concepts and vocabulary of$14.95 - $19.95
Thinking Machines and Smart Robots with Science Activities for Kids
In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, readers ages 10 to 15 learn how machines develop into thinking, learning devices that can help humans perform tasks, make decisions, and work more efficiently. They can even help us have fun! Through a combination of hands-on science activities and student-paced learning, readers$17.95 - $22.95
The Stories Behind the People Who Shaped the World with 25 Projects
In Innovators: The Stories Behind the People Who Shaped the World with 25 Projects, readers ages 9 to 12 learn about the people behind some of the products, processes, and improvements that produce the reality in which we live. Encourages readers to connect historic innovations to current products and processes. Enrichment activities integrate STEAM skills$8.45 - $11.45
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?