Explore Makerspace! With 25 Great Projects
The Science and Technology of Ben Franklin
Inventor. Scientist. Diplomat. Printer. Benjamin Franklin was a very curious person, which led to lots of different roles during his lifetime. In The Science and Technology of Benjamin Franklin, readers ages 9 through 12 explore the life of one of Colonial America’s most fascinating citizens. They discover what it might have been like to be a$17.95 - $22.95
Mary Jackson, Engineer
In Human Computer: Mary Jackson, Engineer, readers ages 5 to 8 learn what it was like for Mary Jackson to overcame challenges and become the first African American woman to work at NASA! Age-appropriate vocabulary, detailed illustrations, simple STEM projects such as such as designing paper airplanes, and a glossary all support foundational learning. Perfect for beginner readers or as a read$9.95 - $16.95
The Science of Fashion
What kind of sneakers are you wearing right now? What material is your shirt made out of? And how did all of these clothes and accessories get made and arrive at a store for you to try on and buy? In The Science of Fashion, learn how science, technology, and engineering make the entire fashion industry$17.95 - $22.95
With 25 Science Activities for Kids
You might not think you’re using a simple machine when you zip up your coat, but it’s true! Simple Machines! With 25 Science Projects for Kids introduces readers ages 7 to 10 to the six simple machines recognized as crucial to human civilization: planes, pulleys, screws, wedges, and wheels and axles. Hands-on science projects, essential$14.95 - $19.95
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?