Explore Makerspace! With 25 Great Projects
With 25 Science Projects for Kids
Look up, up, up! How do skyscrapers get so tall? Skyscrapers are amazing feats of engineering that kids (and adults!) find fascinating. How do they get so high? How do they stay standing? Who is involved in designing and building these gravity-defying structures? In Skyscrapers! With 25 Science Projects for Kids, children ages 7 to 10 learn$14.95 - $19.95
Gutsy Girls Go for Science: Engineers
With Stem Projects for Kids
In Gutsy Girls Go for Science: Engineers with STEM Projects for Kids, readers ages 8 to 11 meet five female engineers who revolutionized the role of women in engineering, including Ellen Swallow Richards, Emily Warren Roebling, Kate Gleason, Lillian Moller Gilbreth, and Mary Jackson. These women made innovative contributions to a field on which human$14.95 - $19.95
Thinking Machines and Smart Robots with Science Activities for Kids
In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, readers ages 10 to 15 learn how machines develop into thinking, learning devices that can help humans perform tasks, make decisions, and work more efficiently. They can even help us have fun! Through a combination of hands-on science activities and student-paced learning, readers$17.95 - $22.95
Investigate the Science and Technology of Rockets and Ballistics with 25 Projects
Do you ever wonder how rockets soar into space? Rocketry: Investigate the Science and Technology of Rockets and Ballistics introduces students to the fascinating world of rocketry and ballistics. Readers discover the history of rocket development, from the earliest fire arrows in China to modern-day space shuttles, as well as the main concepts of rocketry,$17.95
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?