Explore Makerspace! With 25 Great Projects
With 25 Science Projects for Kids
Moles, beavers, rabbits . . . these animals burrow tunnels in the ground every day! What other kind of creature makes tunnels? Humans! In Tunnels! With 25 Science Projects for Kids, children ages 7 to 10 explore the fascinating world of passageways beneath the ground, dug deep within the earth through soil and rock. But why dig$14.95 - $19.95
With 25 Science Activities for Kids
You might not think you’re using a simple machine when you zip up your coat, but it’s true! Simple Machines! With 25 Science Projects for Kids introduces readers ages 7 to 10 to the six simple machines recognized as crucial to human civilization: planes, pulleys, screws, wedges, and wheels and axles. Hands-on science projects, essential$14.95 - $19.95
Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids
In Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids, readers ages 10–15 engage in and learn about the engineering design process from its earliest beginnings, when individuals designed and crafted their own tools, to today, when engineers work to find the best design for products that are then manufactured$17.95 - $22.95
Girls in Science 5 Title Set
Titles in this paperback set include: Archaeology: Cool Women Who Dig, Architecture: Cool Women Who Design Structures, Astronomy: Cool Women in Space, Aviation: Cool Women Who Fly, Meteorology: Cool Women Who Weather Storms. Books are all four color and have Guided Reading Levels between T-W.$29.99
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?