Explore Makerspace! With 25 Great Projects
Cool Women Who Fly
Being a pilot means having technical expertise, persistence, and lots of courage! In Aviation: Cool Women Who Fly, readers ages 9-12 meet three women who are working in aviation and discover what it takes to fly high in this challenging field.$9.95 - $19.95
The Science and Technology of Leonardo da Vinci
Welcome to the Renaissance, a time of discovery, wonder, and exploration! During the Renaissance, inventors and other creative thinkers designed and constructed many new things. And one of the people on the forefront of that awakening was Leonardo da Vinci. In The Science and Technology of Leonardo da Vinci, readers ages 9 through 12 explore the$17.95 - $22.95
Get Your Engineering On!
Three-Title Book Bundle
Let your kids tinker to their hearts’ content with these books for ages 7-9 that introduce the basics of engineering and get readers excited about how things work! Hands-on, science minded activities engage readers in ways that deepen learning and keep kids engaged. These activities are designed for independence and generally use materials that can$29.95
Three-Title Book Bundle
Three books for future engineers: Gutsy Girls Go for Science: Engineers Artificial Intelligence Industrial Design$39.95
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?