Explore Makerspace! With 25 Great Projects
Build It Science Biographies Book Bundle
Available for Preorder—Discover the life and work of these great minds! This set of three Build It Yourself books capture the curiosity of three science revolutionaries who made discoveries that continue to resonate today. Titles include: The Science and Technology of Leonardo da Vinci The Science and Technology of Marie Curie The Science and Technology of$67.95
Gutsy Girls Go for Science Book Bundle
Explore career connections for kids ages 8 to 11 with these collective biographies about amazing women doing amazing things in the world of STEM! Titles include: Gutsy Girls Go for Science: Astronauts Gutsy Girls Go for Science: Programmers Gutsy Girls Go for Science: Paleontologists Gutsy Girls Go for Science: Engineers$77.95
With 25 Science Projects for Kids
Look up, up, up! How do skyscrapers get so tall? Skyscrapers are amazing feats of engineering that kids (and adults!) find fascinating. How do they get so high? How do they stay standing? Who is involved in designing and building these gravity-defying structures? In Skyscrapers! With 25 Science Projects for Kids, children ages 7 to 10 learn$14.95 - $19.95
Innovation Nation Three-Title Book Bundle
Anyone can innovate! Kids 9 to 12 follow their own curiosity and come up with prototypes to test and revise, all while learning about the engineering design process and meeting engineers and inventors in different fields! Show your kids that learning happens everywhere by offering them a full feast of great content, links to online resources,$35.95
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
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Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?