Explore Makerspace!
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Explore Makerspace! With 25 Great Projects

Illustrated by Matt Aucoin

Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out Read More

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Available In:
Hardcover, $19.95
9781619305625
Paperback, $14.95
9781619305663
eBook, $9.99
9781619305649
Includes: Table of Contents | Timeline | Glossary | Resources | Index | Metric Conversions Chart
Specs: 8 x 10 size | 4-color interior | 96 pages
Subject: Science
Content Focus: Engineering & Technology

Reviews

National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clich├ęs should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.

Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"

 

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Detailed Book Description

Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.

  • This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
  • Encourages the development of important skills, including problem solving and model testing.
  • Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.

TABLE OF CONTENTS

Timeline

Introduction
What Is a Makerspace?

Chapter 1
Exciting Engineering

Chapter 2
Terrific Technology

Chapter 3
Making Music

Chapter 4
Amazing Art

Chapter 5
Super-Cool Science

Chapter 6
Great Games

Glossary
Metric Conversions
Resources
Essential Questions
Index