Explore Makerspace! With 25 Great Projects
Gutsy Girls Go for Science: Engineers
With Stem Projects for Kids
In Gutsy Girls Go for Science: Engineers with STEM Projects for Kids, readers ages 8 to 11 meet five female engineers who revolutionized the role of women in engineering, including Ellen Swallow Richards, Emily Warren Roebling, Kate Gleason, Lillian Moller Gilbreth, and Mary Jackson. These women made innovative contributions to a field on which human$14.95 - $19.95
With 25 Great Projects
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.$14.95 - $19.95
Design and Build Your Own Prototypes
In 3-D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for musical instruments, race cars, alarms, and more. Prototypes are preliminary models used by engineers and kids to evaluate ideas and to better understand how things$17.95 - $22.95
Gutsy Girls Go for Science: Programmers
With Stem Projects for Kids
In Gutsy Girls Go for Science: Programmers with STEM Projects for Kids, readers ages 8 to 11 meet several female programmers who made revolutionary discoveries in the field of technology—Ada Lovelace, Grace Hopper, the ENIAC women, Dorothy Vaughan, and Margaret Hamilton. These women worked incredibly hard to follow their passion for technology while breaking through$14.95 - $19.95
National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.
Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
Looking for more? Take a look at related books in these collections!
Download a free activity from this book!Download a free activity from this book!
Detailed Book Description
Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.
- This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
- Encourages the development of important skills, including problem solving and model testing.
- Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
TABLE OF CONTENTS
What Is a Makerspace?