Comics: Investigate the History and Technology of American Cartooning with 25 Projects
Earth, Wind, Fire, and Rain
Real Tales of Temperamental Elements
We might think humans have control over our environment, but Mother Nature has proven us wrong again and again. Earth, Wind, Fire, and Water: Real Tales of Temperamental Elements tells the story of five of America's deadliest natural disasters that were made worse by human error, ignorance, and greed. From a raging Midwest wildfire in 1871$9.95 - $19.95
Great Civil War Projects
You Can Build Yourself
From periscopes to homemade paper, uniforms to telegraphs, Great Civil War Projects You Can Build Yourself explores the Civil War era through hands-on building projects and activities using common household and craft store items. Detailed step-by-step instructions, diagrams, and templates for creating 25 Civil War projects, combined with historical background, facts and anecdotes, and biographies$15.95 - $21.95
The Roaring Twenties
Discover the Era of Prohibition, Flappers, and Jazz
The 1920s is one of the most fascinating decades in American history, when the seeds of modern America were sown. The Roaring Twenties: Discover the Era of Prohibition, Flappers, and Jazz immerses young people in the politics, social change, music, and literature of the time. There was also a dark side of crime and corruption, racial$17.95 - $22.95
The Great Depression
Experience the 1930s From the Dust Bowl to the New Deal
In The Great Depression: Experience the 1930s from the Dust Bowl to the New Deal, readers ages 12 to 15 compare and contrast the America of today with an America that saw extreme unemployment, food riots, the Dust Bowl, the invention of the analog computer, and the first splitting of the atom.$17.95 - $22.95
Puget Sound Council for the Review of Children’s Media Recommended -- Superior in style, liveliness, integrity and format.
“If you want to learn about comics, from the history to the making of, this is the book for you. This fascinating and thorough study of how comics began to where they are today includes many "how-to" pages for the up and coming comic artist. I will purchase this book for my library.”
Children's Literature Review
“This book is jam-packed with information and advice for budding cartoonists. There is a timeline depicting the development of cartoons around the world and following that a detailed description of cartoon innovations in the United States. A must-have book for any youngster with an interest in comics.”
“This appealing offering introduces the art of cartooning to readers who will not only learn the history of comics—using pictures (and words) to tell stories—but also have a chance to do some drawing themselves . . . The comic (natch) full-color art is presented in a pleasing layout sure to excite young readers.”
Jon Chad, illustrator, faculty, Center for Cartoon Studies
“For the curious and inspiring cartoonist with an appetite for how comics are made, this book will be a feast!”
Beth Hetland, cartoonist and faculty, School of the Art Institute of Chicago
“Comics is a wild ride through the inner and outer workings of American comics, complete with do-it-yourself activities that cartoonists of any age will enjoy!”
Kevin Huizenga, cartoonist
“You'll be on your way to being a master of comics in no time.”
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide Common Core State Standards
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Detailed Book Description
Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.
Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form, while leading young readers through activities that teach the techniques used by real cartoonists. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists, including Charles Schulz, and Bill Watterson, provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.
Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.
TABLE OF CONTENTS
So, You Want to Make Comics?
Comics in the Newspapers
The Birth of Superheroes
Into the Silver Age of Comics
Life After the Comics Code
Comics and the Internet