Comics: Investigate the History and Technology of American Cartooning with 25 Projects
World War I
The Great War to End All Wars
World War I: The Great War to End All Wars brings to light the key details of this critical juncture in history, which marks the transition to a modern era in which mass destruction became not only a possibility but a reality through military technologies a century in the making.$17.95 - $22.95
The American Revolution
Experience the Battle for Independence with 20 Projects
The American Revolution: Experience the Battle for Independence shows readers how rebel soldiers fought in horrific conditions while their families back home faced their own hardships for the sake of freedom. Students examine primary sources to discover the truth about events leading up to the war and engage in vibrant debate, strategic planning, and literary$17.95 - $22.95
Sitting In, Standing Up
Leaders of the Civil Rights Era
Available November 2020! Sitting In, Standing Up: Leaders of the Civil Rights Era, tells the story of one of the most tumultuous and important eras in American history through the lives of five major figures of the Civil Rights Movement of the 1950s and 1960s: Thurgood Marshall, Fannie Lou Hamer, Martin Luther King, Jr., Ella Baker,$15.95 - $22.95
Singing for Equality
Musicians of the Civil Rights Era
Singing for Equality: Musicians of the Civil Rights Era introduces middle graders to the history of the Civil Rights Movement and explores the vital role that music played in the tumultuous period of American history during the 1950s, ’60s, and ’70s.$15.95 - $22.95
Puget Sound Council for the Review of Children’s Media Recommended -- Superior in style, liveliness, integrity and format.
“If you want to learn about comics, from the history to the making of, this is the book for you. This fascinating and thorough study of how comics began to where they are today includes many "how-to" pages for the up and coming comic artist. I will purchase this book for my library.”
Children's Literature Review
“This book is jam-packed with information and advice for budding cartoonists. There is a timeline depicting the development of cartoons around the world and following that a detailed description of cartoon innovations in the United States. A must-have book for any youngster with an interest in comics.”
“This appealing offering introduces the art of cartooning to readers who will not only learn the history of comics—using pictures (and words) to tell stories—but also have a chance to do some drawing themselves . . . The comic (natch) full-color art is presented in a pleasing layout sure to excite young readers.”
Jon Chad, illustrator, faculty, Center for Cartoon Studies
“For the curious and inspiring cartoonist with an appetite for how comics are made, this book will be a feast!”
Beth Hetland, cartoonist and faculty, School of the Art Institute of Chicago
“Comics is a wild ride through the inner and outer workings of American comics, complete with do-it-yourself activities that cartoonists of any age will enjoy!”
Kevin Huizenga, cartoonist
“You'll be on your way to being a master of comics in no time.”
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide Common Core State Standards
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Download a free activity from this book!Download a free activity from this book!
Detailed Book Description
Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.
Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form, while leading young readers through activities that teach the techniques used by real cartoonists. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists, including Charles Schulz, and Bill Watterson, provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.
Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.
TABLE OF CONTENTS
So, You Want to Make Comics?
Comics in the Newspapers
The Birth of Superheroes
Into the Silver Age of Comics
Life After the Comics Code
Comics and the Internet