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Robotics!

Robotics!

With 25 Science Projects for Kids

What do you think of when you hear the word “robot?” Real robots might look different from what you imagine! In Robotics: With 25 Science Projects for Kidslearn about robots past and present and discover the programming and mechanics that make them work. Essential questions, fun facts, and hands-on STEM experiments make this book a

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Game Logic

Game Logic

Level Up and Create Your Own Games with Science Activities for Kids

What’s your favorite game to play? Making a game is a creative, logical, even scientific activity! In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers learn how games work and even design their own games. Hands-on gaming projects, essential questions, links to primary sources, and more get

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The Renaissance Inventors

The Renaissance Inventors

With History Projects for Kids

In The Renaissance Inventors: With History Projects for Kids, readers 10 through 15 explore the period of European history from the fourteenth to seventeenth centuries while focusing on the biographies of five inventors from that time and the creations they brought to the world. The lives of Leonardo da Vinci, Galileo Galilei, Leon Battista Alberti,

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Big Data

Big Data

Information in the Digital World with Science Activities for Kids

In Big Data: Information in the Digital World with Science Activities for Kids, readers ages 10 to 15 explore the definition of data and learn how essential it is to our everyday lives. They learn about the history of data, the transition from paper to computers, and the role that search engines such as Google

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Artificial Intelligence

Artificial Intelligence

Thinking Machines and Smart Robots with Science Activities for Kids

In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, readers ages 10 to 15 learn how machines develop into thinking, learning devices that can help humans perform tasks, make decisions, and work more efficiently. They can even help us have fun! Through a combination of hands-on science activities and student-paced learning, readers

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Industrial Design

Industrial Design

Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids

In Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids, readers ages 10–15 engage in and learn about the engineering design process from its earliest beginnings, when individuals designed and crafted their own tools, to today, when engineers work to find the best design for products that are then manufactured

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Explore Makerspace!

Explore Makerspace!

With 25 Great Projects

Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.

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Innovators

Innovators

The Stories Behind the People Who Shaped the World with 25 Projects

In Innovators: The Stories Behind the People Who Shaped the World with 25 Projects, readers ages 9 to 12 learn about the people behind some of the products, processes, and improvements that produce the reality in which we live. Encourages readers to connect historic innovations to current products and processes. Enrichment activities integrate STEAM skills

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Bioengineering

Bioengineering

Discover How Nature Inspires Human Designs with 25 Projects

In Bioengineering: Discover How Nature Inspires Human Designs, readers ages 9-12 explore the engineering and innovation that come from the natural world around us and use their own interactions with nature to inspire new designs. Introduces bioengineering, which combines life sciences and engineering to inspire scientific discovery and the invention of new technologies. Includes recent

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3-D Engineering

3-D Engineering

Design and Build Your Own Prototypes

In 3-D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for musical instruments, race cars, alarms, and more. Prototypes are preliminary models used by engineers and kids to evaluate ideas and to better understand how things

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Video Games

Video Games

Design and Code Your Own Adventure with 17 Projects

What does the 13,000-year-old mancala game have in common with today's Minecraft? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they'll

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Canals and Dams

Canals and Dams

Investigate Feats of Engineering with 25 Projects

Canals and Dams: Investigate Feats of Engineering invites children ages 9 and up to explore the innovation and physical science behind the amazing waterways and barriers our world depends on. Trivia and fun facts illustrate engineering ingenuity and achievements from ancient aqueducts to the Suez Canal and the Hoover Dam. Readers will discover that engineers

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Explore Electricity!

Explore Electricity!

With 25 Great Projects

Electricity is part of our modern-day lives in ways that Benjamin Franklin and Thomas Edison could never have imagined. Lights, computers, televisions, phones, toys, medicine-our world revolves around electricity. Explore Electricity! introduces readers ages 6-9 to the workings of batteries, simple circuits, conductors and insulators, motors and generators, and magnetism, and the ways we're working

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The Industrial Revolution

The Industrial Revolution

Investigate How Science and Technology Changed the World with 25 Projects

Imagine a world without brand-name products! Before the Industrial Revolution it was not possible to produce enough of the same item to have a brand, but in 100 years the world changed from make-your-own everything to a society of manufactured goods. The Industrial Revolution: Investigate How Science and Technology Changed the World introduces the dynamic

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Amazing Leonardo da Vinci Inventions

Amazing Leonardo da Vinci Inventions

You Can Build Yourself

Amazing Leonardo da Vinci Inventions You Can Build Yourself introduces readers to the life, world, and incredible mind of Leonardo da Vinci through hands-on building projects that explore his invention ideas. Most of Leonardo's inventions were never made in his lifetime-they remained sketches in his famous notebooks. Amazing Leonardo da Vinci Inventions You Can Build

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Amazing Ben Franklin Inventions

Amazing Ben Franklin Inventions

You Can Build Yourself

Amazing Ben Franklin Inventions You Can Build Yourself introduces readers ages 9 and up to the life and times of one of America's greatest thinkers with over 25 hands-on building projects and activities. From his groundbreaking scientific discoveries and inventions to his career as a writer, printer, and politician, Amazing Ben Franklin Inventions gives young

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Robotics

Robotics

Discover the Science and Technology of the Future with 20 Projects

Once, robots were only found in science fiction books and movies. Today, robots are everywhere! They assemble massive cars and tiny computer chips. They help doctors do delicate surgery. They vacuum our houses and mow our lawns. Robot toys play with us, follow our commands, and respond to our moods. We even send robots to

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Cities

Cities

Discover How They Work with 25 Projects

To a child, a city is a chaotic, vibrant community whose workings can seem quite mysterious. How did people create subways? How does the water get to the very top of a skyscraper? Is there any organization to a bustling metropolis? Cities: Discover How They Work will give kids a view into the inner functioning

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Entrepreneurship

Entrepreneurship

Create Your Own Business with 25 Projects

From the early days of traders and trappers to today's global online marketplace, business is the glue that holds our world together. In Entrepreneurship: Create Your Own Business, children learn what it takes to transform a great idea into a workable business plan and their own new business. Through hands-on activities, art and history meet

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