Wacky Contraptions: Gadgets That Whiz, Whoosh, Whirl, and Twist with Hands-On Engineering Activities
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Detailed Book Description
How do we make contraptions that zoom, bounce, tower, and collapse? By using hands-on STEAM engineering!
In Wacky Contraptions: Gadgets That Whiz, Whoosh, Whirl, and Twist with Hands-On Engineering Activities, young engineers brainstorm, design, and build devices using the engineering design process. Kids learn about simple machines, mechanical advantage, forces, energy, motion, electricity, and other physical science concepts while creating fun and fascinating prototypes that do different kinds of work. Plus, this book encourages kids to adopt a growth mindset and understand that when their projects don’t work, that’s a sign that it’s time to revise and try again!
Built around a plethora of hands-on projects—a conveyor belt, magnetic slime, and a water wheel are just a few examples—a fun narrative style engages kids in discussions of the forces that define our world and the work we do in it. Tension, magnetism, electricity, and chemistry affect our daily lives in ways we often overlook—but armed with the power of knowledge, kids can identify and use the science that surrounds them. Graphic novel style illustrations, photographs, fun facts, sidebars, links to online resources, and more make Wacky Contraptions entertaining and educational.
Try these hands-on STEAM activities!
- Apply a bandage
- Turn on a light
- Pop a balloon
- Launch a paper airplane
- Mix up elephant toothpaste
- Make a mug cake
| Paperback, $19.95 9781647411435 |
Hardcover, $24.95 9781647411404 |
TABLE OF CONTENTS
Introduction Engineering at Play
Chapter 1: Tension Time
Chapter 2: Amazing Magnets
Chapter 3: Get Going with Gears
Chapter 4: What’s Up with Water?
Chapter 5: Mad About Motors, Batteries, & Electricity
Chapter 6: Counting on Chemical Reactions
Glossary
Metric Conversions
Resources
Select Bibliography
Essential Questions
Index




