Robotics! With 25 Science Projects for Kids
Gutsy Girls Go for Science: Programmers
With Stem Projects for Kids
In Gutsy Girls Go for Science: Programmers with STEM Projects for Kids, readers ages 8 to 11 meet several female programmers who made revolutionary discoveries in the field of technology—Ada Lovelace, Grace Hopper, the ENIAC women, Dorothy Vaughan, and Margaret Hamilton. These women worked incredibly hard to follow their passion for technology while breaking through$14.95 - $19.95
Design and Code Your Own Adventure with 17 Projects
What does the 13,000-year-old mancala game have in common with today's Minecraft? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they'll$17.95 - $22.95
Cool Women Who Code
Do you listen to music with an MP3 player or read books on a tablet? Do you play multiplayer video games with people on the other side of the world? Do you have a robot cleaning your kitchen? Maybe not yet, but someday! In Technology: Cool Women Who Code, kids in grades four through six learn$9.95 - $19.95
Cool Women Who Design Structures
Architecture is everywhere! What style building do you live in? Is it a skyscraper, a Victorian home, or a modern building? In Architecture: Cool Women Who Design Structures, readers ages 9 to 12 examine the stories of women who are today designing the houses, schools, museums, and public spaces where we spend our time.$9.99 - $19.99
School Library Connections
“This title could easily be a textbook in beginning robotics classes. It starts with a detailed table of contents and a resource page that includes books, websites, and museums can be found at the end of the book. Each chapter poses an essential question that is repeated at the end of the book. There are many resources dispersed throughout the text. All new vocabulary words are printed in color and defined on the same page in a text box. Those same definitions are found in the lengthy glossary at the end of the book. Another boon is the QR code in each chapter that takes the reader to videos illustrating the concepts being discussed. Photographs illuminate the history of computing and robotics. Drawings are used to not only explain concepts, but also to show how projects will ultimately look and work. In addition to multiple ideas for projects available at the end of each chapter, there are games, journal ideas, flowcharts to help with planning, information about coding, and even jokes. All these "extras" will keep young readers interested and involved in the book. This is an excellent addition to any library serving elementary to middle grade students. Recommended.”
Praise for Carmella Van Vleet for Explore Electricity!
National Science Teachers Association Recommends
“Explore Electricity is written for an elementary age level, but middle school students would enjoy learning about historical background on electricity while completing the electricity projects. The contents of this book will captivate students with the electrifying topics. This book is a well-written resource for classroom teachers, students, and parents.”
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
Looking for more? Take a look at related books in these collections!
Download a free activity from this book!Download a free activity from this book!
Detailed Book Description
Where was the last time you saw a robot? Did you read about one in a book or see one in a movie? Maybe you saw one in a video game!
Some people think robots exist only in our imagination, but actually, robots are all around us right now. Robotics: With 25 Science Projects for Kids offers readers ages 7 to 10 an introduction to the history, mechanics, and future use of robots! Readers explore the history of robotics and discover how the first types looked and moved and what people expected they could do. Compare these early robots to those we have today, some of which don’t even have bodies! Kids discover how robots have changed as decades have passed and see how they now look, think, sense, move, and do things.
Robotics also discusses all the amazing things robots do for us—help us around the house, go into and explore dangerous situations, build our cars and other products, assist during surgeries, and protect and entertain us. Learn all about early robots such as Unimate and Elmer and Elsie, and compare them to modern-day robots Robonaut 2 and ASIMO.
Robotics includes 25 science-minded activities to engage budding scientists, engineers, mathematicians, and artists and help answer the questions, what exactly is a robot and where do they come from? Kids also discover how technology such as computers and other electronics of the last 50 or so years played an important role in the development of modern-day robotics. Combining hands-on fun with interesting facts, cartoons, and sidebars, Robotics provides young readers with a fun introduction to this fascinating and important field.
Robotics is part of a set of two Explore Technology books that introduce young digital natives to the history, science, and engineering of the tech world in which we live, using hands-on STEM activities, essential questions, links to online primary sources and real-life connections. The other title in this series is Simple Machines.
Try these hands-on STEAM projects!
- Build a Walking Robot
- Make your own simple accelerometer
- Code a Sandwich
TABLE OF CONTENTS
The History of Robotics
What Do Robots Look Like?
How Do Robots Do Things
How Do Robots Sense Things?
How Do Robots Think?