Makerspace Journal

Makerspace Journal

Both engineers and scientists keep track of many things. They write down observations about what they see around them and questions they have as they work on projects. Scientists record the steps they take each time they work on a scientific project while engineers write down the changes they make to their inventions. Create a special journal or notebook to help you keep track of the makerspaces you visit both in person and on the Internet and what you observe...
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Build a Shaduf

Build a Shaduf

From Engineering

Ancient farmers used a long wooden lever called a shaduf to lift water from rivers to irrigate crops and for other uses. This simple tool was incredibly effective at making it easier to move water. In this activity, you'll harness the power of a lever as you design and build a working model of a simple shaduf.

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Wind Can Do Work

Wind Can Do Work

From Renewable Energy

Use your engineering skills to design a windmill, then test how powerful the wind can be!

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Waterwheel

Waterwheel

From Wheels Make the World Go Round

Try this hands-on activity to learn more about wheels!

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Lift It!

Lift It!

From Levers Lessen the Load

Learn more about levers with this hands-on activity!

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Reviews

National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.

Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"

 

Detailed Book Description

Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.

  • This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
  • Encourages the development of important skills, including problem solving and model testing.
  • Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
Available In:
Hardcover, $19.95
9781619305625
Paperback, $14.95
9781619305663
Includes: Table of Contents | Timeline | Glossary | Resources | Index | Metric Conversions Chart
Specs: 8 x 10 size | 4-color interior | 96 pages
Subject: Science
Content Focus: Engineering & Technology

TABLE OF CONTENTS

Timeline

Introduction
What Is a Makerspace?

Chapter 1
Exciting Engineering

Chapter 2
Terrific Technology

Chapter 3
Making Music

Chapter 4
Amazing Art

Chapter 5
Super-Cool Science

Chapter 6
Great Games

Glossary
Metric Conversions
Resources
Essential Questions
Index