Makerspace Journal

Makerspace Journal

Both engineers and scientists keep track of many things. They write down observations about what they see around them and questions they have as they work on projects. Scientists record the steps they take each time they work on a scientific project while engineers write down the changes they make to their inventions. Create a special journal or notebook to help you keep track of the makerspaces you visit both in person and on the Internet and what you observe...
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Tilt Sensor

Tilt Sensor

From Bots!

Make a simple tilt sensor with LED lights that indicate which way it's leaning.

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Draw Your Own Cartoon

Draw Your Own Cartoon

From Crazy Contraptions

Start your creative juices flowing by drawing your own cartoon.

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Design a Space Robot

Design a Space Robot

From Robotics!

Think of what planet you would like to explore and design a robot based on the planet you chose.

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Design a Poll

Design a Poll

From Big Data

Often, data is collected using a poll or survey. A poll or survey asks questions about people’s opinion on a topic. In this activity, you will design and conduct your own poll.

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Reviews

National Science Teachers Association Recommends
"That terms like "makerspace" and "fab (for fabrication) lab" have, in a short time, become trendy clichés should not detract from the notion that having a dedicated location of this sort is a really good idea. Where schools have invested in 3D printers, these "makerspaces" are common, but author Alicia Klepeis and illustrator Matt Aucoin demonstrate how a design and engineering center can work with ordinary materials and not much technology . . ." Read the complete review online.

Sue Considine, Executive Director, Fayetteville Free Library
"Explore Makerspace! is a must-have for every classroom, library, and informal learning environment. The colorful, engaging layout, timeline, key words, and concepts all combine to introduce the reader to a makerspace world of tinkering, invention, and entrepreneurship. Explore Makerspace! will spark curiosity and interest in young and old alike and will inspire readers to think like problem solvers, idea generators, Makers!"

 

Detailed Book Description

Bridges, furniture, musical instruments, games, vehicles-all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 to 10 explore what it means to be an engineer.

  • This nonfiction title for ages 7 through 10 introduces the topic of makerspaces while integrating STEAM, art, math, and music activities.
  • Encourages the development of important skills, including problem solving and model testing.
  • Multi-disciplinary activities create opportunities to invent new structures, games, musical instruments, and more.
Available In:
Hardcover, $19.95
9781619305625
Paperback, $14.95
9781619305663
Includes: Table of Contents | Timeline | Glossary | Resources | Index | Metric Conversions Chart
Specs: 8 x 10 size | 4-color interior | 96 pages
Subject: Science
Content Focus: Engineering & Technology

TABLE OF CONTENTS

Timeline

Introduction
What Is a Makerspace?

Chapter 1
Exciting Engineering

Chapter 2
Terrific Technology

Chapter 3
Making Music

Chapter 4
Amazing Art

Chapter 5
Super-Cool Science

Chapter 6
Great Games

Glossary
Metric Conversions
Resources
Essential Questions
Index