Game Logic
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Game Logic: Level Up and Create Your Own Games with Science Activities for Kids

Illustrated by Lena Chandhok

What was the last game you played? Video game, board game, world building game?

In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, Read More

Available In:
Hardcover, $22.95
9781619308022
Paperback, $17.95
9781619308053
eBook, $12.99
9781619308039
Includes: Table of Contents | Timeline | Glossary | Resources | Index
Specs: 8 x 10 size | 4-color interior | 128 pages
Subject: Science
Content Focus: Engineering & Technology
Leveling: Ages 9-12 |Grade Level 4-7 |

Reviews

Praise for Video Games: Design and Code Your Own Adventure with 17 Projects

A Best of the Best selection - 2016 Kansas State Reading Circle

Booklist
This appealing offering should prove to be a popular addition to STEAM collections.”

Detailed Book Description

What was the last game you played? Video game, board game, world building game?

In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers take on the world of games by figuring out what makes them challenging, fun, and addictive! Kids love games. Board games are still wildly popular, despite the profusion of video gaming devices that reach audiences as young as toddlerhood. World-building games such as Settlers of Catan and Dungeons & Dragons are played by hundreds of thousands of people worldwide, both online and in living rooms, and gaming conferences occur around the globe, including hundreds in the United States alone. This makes gaming a perfect backdrop for learning new skills!

This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Educators use games as a way to introduce logic, collaboration, and persistence in classrooms, and Game Logic is the perfect companion. Kids explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields.

Game Logic includes hands-on STEAM activities and critical thinking exercises related to games. Fun facts, links to online primary sources and other supplemental material, and essential questions encourage readers to dive deeper into the games they love to discover what makes them tick.

Try these hands-on STEAM projects!

  • Research an ancient game
  • Analyze different types of games—roleplaying, tabletop, video
  • Describe a new mechanic or technology you’d like to see in tabletop games

TABLE OF CONTENTS

Timeline

Introduction
What Makes a Game a Game?

Chapter 1
History of Tabletop Games

Chapter 2
Today's Games

Chapter 3
Game Design

Chapter 4
Game Development

Chapter 5
Future of Games

Glossary
Resources
Index