Game Logic: Level Up and Create Your Own Games with Science Activities for Kids
Design and Code Your Own Adventure with 17 Projects
What does the 13,000-year-old mancala game have in common with today's Minecraft? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they'll$17.95 - $22.95
Mary Jackson, Engineer
In Human Computer: Mary Jackson, Engineer, readers ages 5 to 8 learn what it was like for Mary Jackson to overcame challenges and become the first African American women to work at NASA! Age-appropriate vocabulary, detailed illustrations, simple STEM projects such as such as designing paper airplanes, and a glossary all support foundational learning. Perfect for beginner readers or as a read$9.95 - $16.95
Gutsy Girls Go for Science: Engineers
With Stem Projects for Kids
In Gutsy Girls Go for Science: Engineers with STEM Projects for Kids, readers ages 8 to 11 meet five female engineers who revolutionized the role of women in engineering, including Ellen Swallow Richards, Emily Warren Roebling, Kate Gleason, Lillian Moller Gilbreth, and Mary Jackson. These women made innovative contributions to a field on which human$14.95 - $19.95
Gutsy Girls Go for Science: Paleontologists
With Stem Projects for Kids
Discover the stories of Mary Anning, Mignon Talbot, Tilly Edinger, Zofia Kielan-Jaworowska, and Mary Leakey, five female paleontologists who thrived while making breakthrough discoveries of ancient life from millions of years ago! In Gutsy Girls Go for Science: Paleontologists with STEM Projects for Kids, readers ages 8 to 11 do fun hands-on projects while learning$14.95 - $19.95
“Game Logic is useful for STEM teachers and anyone interested in the history of games and how to create them. Six chapters delve into various games and provide a great foundation for understanding the variety of board and tabletop games. 31 pages of activities complement the text which is chockful of information and advice. Activities vary from making your own cards with block printing, comparing modern board games to mobile app versions, and modifying role-playing games. Books, magazines, and web sites are suggested. A table of contents, a timeline, and an index are included. ” is part of Nomad Press' Build it Yourself series. Strongly recommended for elementary and junior high school students.”
Always In The Middle
“. . . This new book by Angie Smibert features six chapters covering the past, present, and future of games. Each of the chapters begins with an essential question, encouraging kids to develop both their critical and creative thinking skills. Like other books in the BUILD IT YOURSELF series, QR codes take you to primary sources and a frequent WORDS TO KNOW box defines challenging vocabulary. . . After my initial reading of the 122 pages, I was motivated to search for some of the modern board games covered here like TICKET TO RIDE. For young readers, the ideas and projects are perfect to keep those Summer brains churning. The volume would also work well in the classroom this Fall. Don’t bother rolling the dice because GAME LOGIC is available now for all game lovers.” Read more online.
Matt Leacock, designer of Pandemic
“Game Logic gives kids a robust foundation for learning how to create modern, tabletop games. Its sections on the history of games, the psychology of play, and the included exercises really set it apart.”
Carrie Harris, Evil Hat Games
“Ready your dice and your meeples for this excellent guide to everything in board games!”
Praise for Video Games: Design and Code Your Own Adventure with 17 Projects
A Best of the Best selection - 2016 Kansas State Reading Circle
“This appealing offering should prove to be a popular addition to STEAM collections.”
For educators! Download a packet of essential questions, mentor texts, and Common Core State Standards to use in classrooms and libraries.Classroom Guide
Detailed Book Description
What was the last game you played? Video game, board game, world building game?
In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers take on the world of games by figuring out what makes them challenging, fun, and addictive! Kids love games. Board games are still wildly popular, despite the profusion of video gaming devices that reach audiences as young as toddlerhood. World-building games such as Settlers of Catan and Dungeons & Dragons are played by hundreds of thousands of people worldwide, both online and in living rooms, and gaming conferences occur around the globe, including hundreds in the United States alone. This makes gaming a perfect backdrop for learning new skills!
This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Educators use games as a way to introduce logic, collaboration, and persistence in classrooms, and Game Logic is the perfect companion. Kids explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields.
Game Logic includes hands-on STEAM activities and critical thinking exercises related to games. Fun facts, links to online primary sources and other supplemental material, and essential questions encourage readers to dive deeper into the games they love to discover what makes them tick.
Try these hands-on STEAM projects!
- Research an ancient game
- Analyze different types of games—roleplaying, tabletop, video
- Build a prototype and playtest it with friends
- Design a new game
TABLE OF CONTENTS
What Is a Game?
Even Paraohs Loved Board Games
Modern Game Changers
Your Brain on Games
Game Development and Beyond
The Future of Games