Bots! Robotics Engineering with Hands-On Makerspace Activities
The Science and Technology of Marie Curie
Who gets to do science? During a time when most people would answer, “Men,” Marie Curie followed her passion for science and earned two Nobel Prizes! In The Science and Technology of Marie Curie, readers ages 9 through 12 explore Curie’s groundbreaking scientific research in physics and chemistry and discover how this research forced people to$17.95 - $22.95
Dorothy Vaughan, Computer Scientist
In Computer Decoder: Dorothy Vaughan, Computer Scientist, elementary aged children follow Dorothy’s journey from math teacher to human computer and beyond, a journey made difficult because she was an African American woman working during a time of segregation. Dorothy worked incredibly hard to meet the challenges that greeted her at every turn and rose to the$9.95 - $16.95
The Science of Science Fiction
Alien civilizations, artificial intelligence, time travel–is there any truth in these exciting ideas? In The Science of Science Fiction, readers ages 12–15 explore the science behind classic and modern science fiction stories, many of which inspired today's inventors and innovators.$17.95 - $22.95
With 25 Science Projects for Kids
Look up, up, up! How do skyscrapers get so tall? Skyscrapers are amazing feats of engineering that kids (and adults!) find fascinating. How do they get so high? How do they stay standing? Who is involved in designing and building these gravity-defying structures? In Skyscrapers! With 25 Science Projects for Kids, children ages 7 to 10 learn$14.95 - $19.95
School Library Journal
“Gr 4-6–This title covers the many robots dreamed up by inventors and encourages readers to try out their own accessible projects. Ceceri urges readers to collect materials from yard sales and junk drawers and to tinker fearlessly (though safety guidelines are offered). Projects include basic pressure and tilt sensors, a solar-powered wobble bot made from garden lights, and gelatin-based skin for “soft robots.” Unlike other makerspace activity guides, this book takes an age-appropriate but surprisingly in-depth look at the social and cultural dimensions of robotics. Discussion topics include robots in history, current technological advances in cybernetics, and ethical issues raised by artificial intelligence. Diagrams, photos, and full-color comic strips add appeal for reluctant readers. Activity directions are fairly straightforward but complex enough that readers will likely require adult guidance. VERDICT This book would make a fantastic addition to an elementary or middle school library, makerspace, or STEM-integrated classroom. A delightfully comprehensive dive into the world of robots for a tween audience.”
Praise for a previous edition of this book
Featured title School Library Journal "Focus on Robo Reads"
“Robot types and features from the past, present, and near future are introduced in this wide-ranging overview. Twenty hands-on activities relate directly to the concepts introduced in the narrative. A ‘WobbleBot' project for example, demonstrates robot movements in a simple, doable form. Cartoon illustrations support the narrative and the clear instructions.”
“Ceceri's cartoon-illustrated activity book, an addition to the Build It Yourself series, introduces readers to robotics, with information on its history, different robot technologies, and the evolution of the field . . . Light in tone but dense with information, this guide should appeal to those who already have a strong interest in the topic and are ready for a hands-on challenge.”
Praise for Video Games by Kathy Ceceri
“This appealing offering should prove to be a popular addition to STEAM collections.”
Cathe Post, Senior Editor, GeekMom.com
“This is an enjoyable journey through the history of video games. It would be great for kids and even grandparents who want to know more about what their kids (and grandkids) are playing!”
Detailed Book Description
Robots are everywhere! They vacuum our houses, work in our factories, help us learn at school, and play with us at home. They sample rocks from other planets, survey disaster zones from the air, and bring back images from the bottom of the ocean.
In Bots! Robotics Engineering with Hands-On Makerspace Activities, kids ages 9 to 12 learn about the systems that help robots operate—the bodies that determine how they move, sensors that tell them what's going on around them, artificial intelligence that lets them figure out what to do next, and more! Explore the history of robots with fascinating facts and profiles of people working in this exciting STEM field. Bots! explores how art, psychology, and biology make robots easier to talk to and let them do things people can’t, such as slither or fly. And you'll get a peek at research that may someday bring us the robots of tomorrow.
Bots! is part of a set of two Build It Engineering books that explore the engineering technology behind our daily lives. The other titles in this series is Crazy Contraptions: Build Rube Goldberg Machines that Swoop, Spin, Stack, and Swivel with Hands-On Engineering Activities.
Try these hands-on engineering projects!
- Concoct some frubbery robot skin
- Construct a model solenoid
- Design a hydraulic arm
- Build a pen and paper Ozobot-style game
TABLE OF CONTENTS
The World of Robotics
Robot? Or Not?
The Development of Robotics
Robotic Shapes and Jobs
Make Your Own Robot Skin
Create an Inflatable Robot
Actuators: Making Robots Move
Passive Dynamic Mini-Walker
How Robots Do Things
Hydraulic Robotic Arm
Sensors: What is Going On?
Controllers: How Robots Think
Write a Pencil-and-Paper Logo Program
Program a Virtual Musical Robot with Scratch
Build and Program a Recycled Robot with MakeCode
AI and the Future of Robotics
Teach a Robot to Play NIMBLE