Take a Turing Test

Take a Turing Test

In 1950, an English computer scientist named Alan Turing (1912–1954) devised a test to tell a person from a computer. You’re going to try this with a Chatbot. This is an online computer program that is designed to mimic a human.
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Design a Poll

Design a Poll

From Big Data

Often, data is collected using a poll or survey. A poll or survey asks questions about people’s opinion on a topic. In this activity, you will design and conduct your own poll.

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Observing Forces Of Motion

Observing Forces Of Motion

From Projectile Science

When something moves, a lot is going on that we don’t see. But we can make deductions based on our observations of different movements! Try moving different objects on different surfaces and see what you learn.

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Designer vs. Maker

Designer vs. Maker

From Industrial Design

The growth of factories and mass production allowed companies to separate the design of products from their manufacture. It became easier to produce goods that were affordable for many people. At the same time, separating design from manufacturing can cause some problems. In this activity, you will explore some of the differences between craft-based design and mass production.

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Power Paper

Power Paper

From Skyscrapers!

Think about some words you might associate with paper, such as thin or rip, and then think of the words you might associate with a textbook, such as heavy. Do you think that sheets of paper could support the weight of one of your textbooks? Why or why not?

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Reviews

Dr. Eugene Santos Jr., Professor of Engineering, Dartmouth College
“Captures the dream and inspires the imagination of AI all the while keeping it gently grounded in thinking about AI’s realities. It’s really a primer for all ages and thought provoking for all readers.”

 

Detailed Book Description

What is artificial intelligence? How is artificial intelligence going to change our lives?

In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, readers ages 10 to 15 learn how machines develop into thinking, learning devices that can help humans perform tasks, make decisions, and work more efficiently. They can even help us have fun! Through a combination of hands-on science activities and student-paced learning, readers discover the AI machines of yesterday and today and learn about uses in various fields, such as entertainment, the military, and health care.

How can AI continue to improve our lives? Is there anything dangerous about AI? What are the ethical issues surrounding the use of AI? Essential questions, primary sources, and science-minded engineering activities let readers have a blast learning about the age of thinking machines we're in right now.

Try these hands-on science and engineering projects!

  • Make a model of a neural net out of playdough and toothpicks
  • Take a Turing test
  • Design your own rescue robot
Available In:
Hardcover, $22.95
9781619306738
Paperback, $17.95
9781619306752
Includes: Table of Contents | Timeline | Maps | Glossary | Resources | Index | Metric Conversions Chart
Specs: 8 x 10 size | 4-color interior | 128 pages
Subject: Science
Content Focus: Engineering & Technology

TABLE OF CONTENTS

Timeline

Introduction
What Is Artificial Intelligence?

Chapter 1
The Hunt for Hal: Early Forms of AI

Chapter 2
Good Morning Alexa: AI Today

Chapter 3
AI in the Future

Chapter 4
Do We Need AI?

Chapter 5
AI in Science Fiction

Chapter 6
The Debate around AI

Glossary
Metric Conversions Resources
Essential Questions
Index