Marshmallow Tower

Marshmallow Tower

Try the Marshmallow Challenge, a fun and quick design challenge that thousands of people have attempted.
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Build the Eiffel Tower

Build the Eiffel Tower

From The Science and Technology of Marie Curie

Built in 1889 for the World Exposition, the Eiffel Tower honored the French Revolution. It also showcased national engineering and design expertise to an audience of global visitors. Originally intended as a temporary monument, it still looms large over Paris today, remaining one of the world’s most visited landmarks.

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Make Your Own Zibaldone

Make Your Own Zibaldone

From The Science and Technology of Leonardo da Vinci

A zibaldone is the Italian word for “a heap of things.” This is what Leonardo’s notebook was called. He collected a heap of ideas, observations, questions, and experiments on the pages of his notebooks, putting everything he saw or thought into the same book, instead of having different notebooks for different topics. And he used every corner and both sides of every page. In the 1400s, books and paper were more plentiful than they had...

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Experiment with Homemade Soap

Experiment with Homemade Soap

From The Science and Technology of Ben Franklin

Back when Ben Franklin was a kid, making soap was a smelly affair. It’s much easier—and more fun—today. Have an adult help you with the knife and the hot glycerin (soap).

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Build a Craft Stick Catapult

Build a Craft Stick Catapult

From Engines!

Ancient armies used catapults in battle. But the catapult has been used as recently as World War I. In that war, soldiers used catapults to toss hand grenades at the enemy. Today, catapults are used to launch planes off the decks of huge ships called aircraft carriers. Because the runway is short on an aircraft carrier, the catapult helps get the plane into the air quickly. Try making your own!

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Reviews

Science Books and Films
++: Highly Recommended
". . . This book is a wonderful resource for teachers and parents to use in the classroom and at home. It gets back to the basics with exciting activities that are hands-on that support the STEM program. When kids use their hands and work together to create a prototype, the outcomes are much higher when they are actively engaged in this type of learning. It gives students confidence in math while building problem-solving and critical-thinking skills. This is a book that teachers, parents, boys, and girls will enjoy as they learn about the many facets of the engineering world."

School Library Connection, April 2016
"Author Vicky V. May has produced a procedural book for the 21st century. Information covers electricity, chemistry, earth science, physics, and energy . . . The text, with fast facts, sidebars, and text boxes, is kid-friendly and the topics fit the science curriculum. Its guided inquiry approach makes this a useful tool for students seeking science fair ideas, teachers selecting creative outcomes to lessons, and learners who thrive on hands-on projects. Cartoon-like illustrations supplement the "how-to" aspect of the book nicely. Recommended"

Booklist Online 
"Engineers design solutions for common or sophisticated needs, and here kids are challenged to consider, brainstorm, experiment, and create prototypes for 25 projects, from a pencil holder to a cardboard chair to a mini-robot. Each of the first seven chapters examines a specific topic and then asks readers to create one to three corresponding projects . . . Instructions for each project include five steps with highlighted vocabulary and informational text boxes. Most projects lean toward collaboration and experimentation. Colored text boxes and illustrations help break up the text, and several experiments have QR codes for expanded online content. Part of the Build It Yourself series, this book will prove useful to middle-school science teachers."

Joseph J. Helble, dean, Thayer School of Engineering, professor of engineering, Dartmouth College
"3-D Engineering does a wonderful job of conveying the creative discovery and invention that are such important parts of engineering. The author nicely addresses the need for an engineer to not only use the tools of math and science to solve problems, but to experiment, tinker, and discover as a way to develop creative solutions to some of our most pressing problems."

Amanda Burns, fifth-grade teacher
"This book brings engineering to the classroom in such a clear and concise way. Children and teachers learn about the many facets of the engineering world while engaging in fun, hands-on activities. This book provides an excellent overview of what it takes to think like an engineer."

Matt Buck, fifth-grade teacher
"This book nails it! A wonderful resource for the individuals in my classroom who want to take their learning a step further, and I can also use it with my whole class as we explore particular aspects of engineering. 3-D Engineering is engaging with its text and numerous opportunities for building and designing projects. A positive and engaging use of technology to link the learner to "Primary Source' material!"

 

Detailed Book Description

In 3-D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for musical instruments, race cars, alarms, and more. Prototypes are preliminary models used by engineers and kids to evaluate ideas and to better understand how things work.

Bridges, skyscrapers, helicopters, and night lights are all very useful things! But how did somebody come up with the idea for these things, and how did people figure out how to build them?

Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume in music. 3-D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.

Available In:
Hardcover, $22.95
9781619303119
Paperback, $17.95
9781619303157
Includes: Table of Contents | Timeline | Charts | Glossary | Resources | Index | Metric Conversions Chart
Specs: 8 x 10 size | 4-color interior | 128 pages
Subject: Science
Content Focus: Engineering & Technology

TABLE OF CONTENTS

Introduction
Engineering Design

Chapter 1
Stiff, Strong, and Stable

Chapter 2
Everything Is Spinning

Chapter 3
Staying Afloat and Aloft

Chapter 4
Quite the Reaction

Chapter 5
Making Music

Chapter 6
Electrifying Devices

Chapter 7
Energy Converters

Chapter 8
Design and Build Prototypes

Glossary
Metric Conversions
Resources
Essential Questions
Index