Matthew Brenden Wood is a math and science teacher with a passion for STEAM education. He is also an avid amateur astronomer and astrophotographer. Wood holds a bachelor's degree in astronomy from the University of Massachusetts at Amherst and lives in Phoenix, Arizona.
Facebook: facebook.com/matthewbrendenwood
Three books about the twentieth century: The Space Race The Roaring Twenties The Great Depression
ViewTitles include: Planetary Science The Solar System Gutsy Girls Go For Science: Astronauts
ViewHistory is filled with struggle, at both an international level and individual. Try these books for ages 12 to 15 to learn about the people, places, and events that have helped define the United States and beyond. Hands-on activities and research projects make learning fun and foundational! Titles include: The Civil War: The Struggle that Divided America The Vietnam War World War II: From the Rise of the Nazi Party to the Dropping of the Atomic Bomb
ViewScience is a lot of fun when kids ages 9 to 12 use games, fairground rides, and slingshots to learn about physics, engineering, chemistry, and more! Hands-on learning at its best! Titles include: Game Logic: Level Up and Create Your Own Games with Science Activities for Kids Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids Fairground Physics: Motion, Momentum, and Magnets with Hands-On Science Activities
ViewWhat exactly is the universe? How did it begin? How will it end? Explore these questions and more in The Universe: The Big Bang, Black Holes, and Blue Whales. Readers ages 12 to 15 embark on an exciting journey that starts with the Big Bang and takes them all the way to the end of the universe, with many exciting stops in between. Take a look billions of years into the past and discover the...
ViewTitles in this set include: Big Data: Information in the Digital World with Science Activities for Kids, Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids, Industrial Design:Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids. Guided reading levels for this set are all Z to Z+
ViewWhat are the forces behind projectiles? Why do rocks and rockets soar through the air in an arch? The game is on the line. You crouch, you shoot—will the ball go in the basket? You might think that nailing a three-pointer is just luck, but there are many forces at work that determine if you’ve made a game-winning shot. In Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science...
ViewWhat do you see when you look up at the night sky? The potential for amazing discoveries and scientific advancement? During the 1950s and 60s, some people also saw a place that needed to be claimed. In The Space Race: How the Cold War Put Humans on the Moon, middle school students will explore the bitter rivalry between the United States and the Soviet Union that served as fuel for the fire that catapulted rockets...
ViewWhat do you see when you look up into the sky at night? The moon, stars, maybe even a comet or asteroid? You can also see other planets! In Planetary Science: Explore New Frontiers, readers ages 12 to 15 embark on a journey through the solar system and beyond, exploring planets, moons, dwarf planets, exoplanets, and everything in-between. The dwarf planet Pluto has recently been explored for the first time, returning amazing and unexpected information...
ViewAlien civilizations, artificial intelligence, time travel–is there any truth in these exciting ideas? In The Science of Science Fiction, readers ages 12–15 explore the science behind classic and modern science fiction stories, many of which inspired today's inventors and innovators. Encourages intellectual exploration of appealing science fiction franchises such as Star Wars and Jurassic World. Draws readers along critical thinking pathways as they connect science fiction to fact. Provides a number of exercises in STEAM...
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