Angie Smibert is the author of more than 20 nonfiction books about science and technology for kids. Some of those titles include Building Better Robots, How it Works: The Internet, All about Coding, and 12 Great Moments that Changed Internet History. She also writes science fiction and fantasy for middle grade and young adult readers. Her novels include the Memento Nora and the Ghosts of Ordinary Objects series. Before writing full time, she helped pioneer online training at NASA’s Kennedy Space Center. She received NASA’s prestigious Silver Snoopy as well as several other awards for her work. Besides writing, she also teaches writing –and sometimes human-computer interaction—for Indiana University East. She lives in Roanoke, Virginia.
Where can you experience the laws of motion, the fun of physics, and the chemistry of cotton candy? The fair! In Fairground Physics: Motion, Momentum, and Magnets with Hands-On Science Activities, readers ages 9 to 12 learn about the forces that rule our world and everything in it by examining the rides, games, and even food you might find at a county fair. Ride the carousel and discover centripetal force. Listen to the music and learn...View
Titles in this set include: Big Data: Information in the Digital World with Science Activities for Kids, Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids, Industrial Design:Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids. Guided reading levels for this set are all Z to Z+View
What was the last game you played? Video game, board game, world building game? In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers take on the world of games by figuring out what makes them challenging, fun, and addictive! Kids love games. Board games are still wildly popular, despite the profusion of video gaming devices that reach audiences as young as toddlerhood. World-building games such as Settlers...View
What is artificial intelligence? How is artificial intelligence going to change our lives? In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, readers ages 10 to 15 learn how machines develop into thinking, learning devices that can help humans perform tasks, make decisions, and work more efficiently. They can even help us have fun! Through a combination of hands-on science activities and student-paced learning, readers discover the AI machines of yesterday and...View