Comics: Investigate the History and Technology of American Cartooning with 25 Projects

Comics: Investigate the History and Technology of American Cartooning with 25 Projects

Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.

Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form, while leading young readers through activities that teach the techniques used by real cartoonists. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists, including Charles Schulz, and Bill Watterson, provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.

Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.

Price (suggested retail)

  • Softcover, $17.95
  • Hardcover, $22.95
  • eBook, $12.95

Grade Level 4–6

Ages 9–12

GRL V

Subjects

  • Engineering & Technology
  • US History
  • STEM - STEAM

Author & Illustrator
 

Includes

  • Table of Contents
  • Timeline
  • Glossary
  • Resources
  • Index

ISBN 13

  • Softcover, 9781619302549
  • Hardcover, 9781619302501

awards info video link teachers_guide
buy now

Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.

Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form, while leading young readers through activities that teach the techniques used by real cartoonists. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists, including Charles Schulz, and Bill Watterson, provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.

Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.


Reviews

Children’s Literature Review
“This book is jam-packed with information and advice for budding cartoonists. There is a timeline depicting the development of cartoons around the world and following that a detailed description of cartoon innovations in the United States. Brief sketches of the lives and careers of some of the most important American cartoonists are provided. This is particularly welcome, since while many readers know the cartoons, few know the stories of their creators. . . a must-have book for any youngster with an interest in comics.”

Booklist
“This appealing offering introduces the art of cartooning to readers who will not only learn the history of comics—using pictures (and words) to tell stories—but also have a chance to do some drawing themselves. . .The comic (natch) full-color art is presented in a pleasing layout sure to excite young readers.”

Jon Chad, illustrator and faculty, Center for Cartoon Studies
“Tying the technology directly into the history of comics creates a road map that is easy to discern, and indispensable in its charm. For the curious and inspiring cartoonist with an appetite for how comics are made, this book will be a feast!”

Tom DeHaven, Professor of English, Virginia Commonwealth University
“ . . . amazing, delightful, and mind-bogglingly comprehensive. As an introduction to comics for young readers, this is obviously the benchmark from now on. A genuinely impressive comics history AND a complete course in comics making AND a canny overview of comics culture. All of it is first-rate.”

Connie K. Robbins, high school art and science teacher
“A great use of illustrations and vocabulary! This book is a tool for teachers looking for ways to engage their students and to integrate a popular form of art within a variety of disciplines.”

Beth Hetland, cartoonist and faculty, School of the Art Institute of Chicago
Comics is a wild ride through the inner and outer workings of American comics, complete with do-it-yourself activities that cartoonists of any age will enjoy!”

Kevin Huizenga, cartoonist
“You’ll be on your way to being a master of comics in no time.”


Look Inside

look inside book
look inside book spread

Projects

project image

Make a Manga-style Sketchbook

Hokusai made his own sketchbooks and filled them with drawings of what he saw each day. Make your own manga-style sketchbook with staples, glue, and paper.

Click here to download a print-friendly PDF


Author-Illustrator

Sam Carbaugh

Sam Carbaugh is a freelance cartoonist and illustrator. He has illustrated several books for Nomad Press, including Forensics: Uncover the Science and Technology of Crime Scene Investigation and Robotics: Discover the Science and Technology of the Future. He works with many colleges and companies to create informational comics and illustrations. Sam lives in Grand Rapids, Michigan.



More Details

Grade Level: 4–6
Ages: 9–12
GRL: V
Subjects: Engineering & Technology, US History, STEM - STEAM,
Specs: 8 x 10 , 4-color interior , 128 pages,
Includes: Table of Contents, Timeline, Glossary, Resources, Index,

Reviews

Children’s Literature Review
“This book is jam-packed with information and advice for budding cartoonists. There is a timeline depicting the development of cartoons around the world and following that a detailed description of cartoon innovations in the United States. Brief sketches of the lives and careers of some of the most important American cartoonists are provided. This is particularly welcome, since while many readers know the cartoons, few know the stories of their creators. . . a must-have book for any youngster with an interest in comics.”

Booklist
“This appealing offering introduces the art of cartooning to readers who will not only learn the history of comics—using pictures (and words) to tell stories—but also have a chance to do some drawing themselves. . .The comic (natch) full-color art is presented in a pleasing layout sure to excite young readers.”

Jon Chad, illustrator and faculty, Center for Cartoon Studies
“Tying the technology directly into the history of comics creates a road map that is easy to discern, and indispensable in its charm. For the curious and inspiring cartoonist with an appetite for how comics are made, this book will be a feast!”

Tom DeHaven, Professor of English, Virginia Commonwealth University
“ . . . amazing, delightful, and mind-bogglingly comprehensive. As an introduction to comics for young readers, this is obviously the benchmark from now on. A genuinely impressive comics history AND a complete course in comics making AND a canny overview of comics culture. All of it is first-rate.”

Connie K. Robbins, high school art and science teacher
“A great use of illustrations and vocabulary! This book is a tool for teachers looking for ways to engage their students and to integrate a popular form of art within a variety of disciplines.”

Beth Hetland, cartoonist and faculty, School of the Art Institute of Chicago
Comics is a wild ride through the inner and outer workings of American comics, complete with do-it-yourself activities that cartoonists of any age will enjoy!”

Kevin Huizenga, cartoonist
“You’ll be on your way to being a master of comics in no time.”


Projects

project image

Make a Manga-style Sketchbook

Hokusai made his own sketchbooks and filled them with drawings of what he saw each day. Make your own manga-style sketchbook with staples, glue, and paper.


Click here to download a print-friendly PDF

Author-Illustrator

Sam Carbaugh

Sam Carbaugh is a freelance cartoonist and illustrator. He has illustrated several books for Nomad Press, including Forensics: Uncover the Science and Technology of Crime Scene Investigation and Robotics: Discover the Science and Technology of the Future. He works with many colleges and companies to create informational comics and illustrations. Sam lives in Grand Rapids, Michigan.